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You’ll probably see a few men stuck in the wire while the rest of the attacking force is already moving on, assuming they even made it past that point. Like the Anti-Tank Barrier, the Barbwire will instead slow infantry, but all while causing significant damage. The infantry unit is released safely if the Guardian Cannon is destroyed, but cannot fire from within the structure.īarbwire Army Points: 3 | Prerequisites: Defense Facility Level 8 It is weak against infantry, and can’t attack air units.Īllows Guardian Cannons to hold one infantry unit until destroyed. The Guardian Cannon is a decently sized cannon meant for defending against incoming vehicles. Guardian Cannon Army Points: 15 | Prerequisites: Defense Facility Level 7 Restores 100% of the Anti-Tank Barrier’s hitpoints after the combat is over.
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You’re best off sending in infantry to destroy these before sending in your main units. The Anti-Tank Barrier won’t stop vehicles, but they’ll certainly slow them down while imposing a significant amount of damage. They can also defend against incoming aircraft.Īnti-Tank Barrier Army Points: 3 | Prerequisites: Defense Facility Level 5 A few of these placed side by side will create a huge threat. It will mow down infantry, but is susceptible to enemy machine gun fire. The Machine Gun Nest is the basic anti-infantry defensive structure. Machine Gun (MG) Nest Army Points: 0 | Prerequisites: none It will essentially delay the enemy from advancing, while your units can attack them from behind your wall if they’re within range. Wall Army Points: 0 | Prerequisites: noneĪ basic defensive structure, the wall is specifically meant to stop opposing units dead in their tracks. Has a weaker effect on targets with a higher level. Temporarily disables one enemy infantry unit. It will actively move across your defensive line to deal with incoming air units, while at the same time, it will actively defend against any vehicles that stand in its way. The Pitbull is a mobile version of the Missile Squad. Pitbull Army Points: 10 | Prerequisites: Defense Facility Level 10 The infantry unit is released safely if the Guardian is destroyed, but cannot fire from within the vehicle. It is capable of mowing down incoming infantry, while at the same time, it has a reasonable attack force against incoming air attacks.Īllows Guardians to transport one infantry unit until destroyed. The Guardian is a mobile form of the Machine Gun Nest. Guardian Army Points: 10 | Prerequisites: Defense Facility Level 6
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The damage dealt depends on the unit level. Good luck getting anything past more than one of these guys.Ĭhanges the Predator Tanks’ ammunition type, which increases their attack damage. Predators are capable of moving back and forth on the battlefield, and they are a strong defense against incoming vehicles. Predator Tank Army Points: 10 | Prerequisites: Defense Facility Level 3
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A couple of these in well placed positions (behind walls) will give you a well-armoured defense for your base. Zone Troopers are strong infantrymen capable of defending from enemy tanks and infantry all alike. Zone Troopers Army Points: 5 | Prerequisites: Defense Facility Level 10 If you’re looking for a good infantry defense, this is the unit for you.Īdds a laser scope to sniper rifles, which increases accuracy and attack damage against infantry. Similar to being on the offense, the Sniper Team is a unit capable of staying far back on the battlefield while still being able to eliminate any incoming infantry with great ease. Sniper Team Army Points: 10 | Prerequisites: Defense Facility Level 9 While not as effective, they still have a strong assault against vehicles on the ground.ĭamages enemy units and structures within a 1.5 radius around the main target. The second function is to defend against incoming vehicles. They will actively move left and right to defend from air attacks. The first one is to defend against enemy aircraft. The Missile Squad has two functions as a defensive unit. Missile Squad Army Points: 5 | Prerequisites: Defense Facility Level 4
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